Malware

Summary
Malware is the third class to have been added in Side Slash. Malware utilizes a gauntlet, usually with claws, that charges and fires out green cubes that are named "Algorithm Cubes." These cubes are absorbed from enemies and put into a memory bank which can be used to increase the power of talents. Malware is seemingly a burst class (doing massive amounts of damage at once).

Basic Attack & Talents
Basic Attack- There are 4 attacks and 7 hits total in the Malware combo. The first two are generic slashes by the gauntlet, then a spin attack leading to a green outburst.

LVL 5-


 * Critical Mass (Stat Passive) - The player is more analytical of enemy weakpoints, which adds 50% critical damage but reduces your HP by 25%.
 * Memory Bank (Passive 1) - Algorithm Cubes gained by absorbing them from enemies every 7 hits go to the Memory Bank to be used for talents, with a capacity of eight cubes.
 * Static Injection (First Talent or T1) - The player launches electricity through the gauntlet three times dealing 350% base damage each. It costs ten materia and has a five second cooldown. It can be casted up to 3 times in a row within 3 seconds at the cost of 1 cube each additional time.

LVL 15-


 * Overclocking (Second Talent or T2) - You unleash an outburst of heat from the electricity, hitting three times with 400% base damage leading to the result of two Algorithm Cubes being generated. This costs fifteen materia with a single second cooldown, though the cooldown can be ignored with good timing.

LVL 25-


 * Data Eraser (Third Talent or T3) - Using 5 Algorithm Cubes, the players launches three large blades (dealing 1200% base damage) called Static Swipes to heavily damage enemies. This costs no materia but has a fifteen second cooldown. Cubes cannot be generated from this talent

LVL 35-


 * Download: Paste Blitz (Fourth Talent or T4) - You can cause all your Algorithm Cubes to take a physical form, dealing 20 hits at 333% base damage; each cube you have increases the talent damage by 35%. This costs twenty-five materia and has a thirty second cooldown.
 * System Optimizing (Passive 2) - You have a new memory bank after "buying" a memory stick which increases max cube limit to sixteen. It also reduces hits to generate a cube by two, making it require five hits to obtain a cube.