Specter

Summary
This is one of the first two classes in the game that you can play as, with the other being Trickster. Specter makes use of sword-like projections created by utilizing its "Materia" as talents. This does also affect talent damage, as it is based off basic attack damage. Specter is primarily a DPS (Damage per Second) class.

Basic Attack & Talents
Basic Attack - Consists of 5 swings of the weapon, with each swing dealing one hit, and on the 5th swing, extra sword projections will spin around you, adding 5 extra hits, with a total of 10 hits

LVL 5 -


 * Sharp Mind (Stat Passive) - This stat passive grants you an additional +25% base damage.


 * Projection (Passive 1) - Every 15 hits, a "phantom rift" is created which launches out sword projections from the ground up, which deal 150% damage per hit (3 hits) and only last 1 second (For extra info, it only hits on the first half of the second).

Note: Hits from both Passive 1 and Passive 2 rifts don't count towards the charges required for another rift to appear. Also, the passive summons don't fill up charges while T4 is active, but can bypass NOP frames.


 * Phantom Cuts (First Talent or T1) - The player swings their weapon three times, causing sword projections to spin around you per swing, with 120% damage per hit (9 hits). This costs 10 materia with a 3 second cooldown.

Note: Even though the player does swing their weapon around, the weapon doesn't actually do any damage, only the projections.

LVL 15 -


 * Phantom Ravish (Second Talent or T2) - The player launches numerous spectral blades forward, 9 hits with 175% of the base damage each. This costs 20 materia with a 10 second cooldown.

Note: The hitbox of this talent can be misleading, as the swords that come out don't have their own hitbox, but rather the hitbox is close to the portal where the swords come out, so it is recommended being generally close to an enemy or boss when using the second talent.

LVL 25 -


 * Spatial Barrage (Third Talent or T3) - The player opens a rift from above, sending down a barrage of spectral blades that deal 220% base damage in it's 30 hits. This costs 40 materia with a 25 second cooldown.

Note: This talent is the stronger than T4 due to T4 being randomly spread out, but if it was compacted close to you, T4 would out-damage this talent.

LVL 35 -


 * Pandemonia (Fourth Talent or T4) - You constantly summon rifts for 15 seconds (with summons appearing every half a second), dealing 250% base damage per rift with 3 hits each. You also gain 3 projection charges per second.  This costs 25 materia with a 35 second cooldown.

Note: Landing hits with this talent can be a bit difficult, as the summons appear around you in random locations. Also, the T4 summons can't bypass NOP frames, but can fill up the charges.


 * Dimensional Chaos (Passive 2) - After 3 projections (45 hits total required), the 4th projection is instead an orb is unleashed that deals 500% damage with 3 hits upon exploding. The hits from the orb summon also counts towards the projection charges.

Note: The orbs that are summoned also have an increased critical chance of 20% as opposed to the normal 10%.

Specter Mechanics
Even though Specter may seem basic with sword summons and extra damage, it also has mechanics that you can use to your advantage. One of these mechanics is that it has is that all the talents have iframes (Invincibility Frames for short). You can use this to your advantage when in a tight situation where you know you will get hit, so instead of being hit, you can just pass through the attack without getting hit at all. From the shortest to longest amount of time for iframes, it is T1, T2, T4, T3. In terms of which talent to use for iframing the most, it is recommended to use T1, as it is the most cost efficient and you can move during the iframe, while T2 and T3 are purely stationary and you only have a little bit of time to move slightly right after T4.

Another mechanic that is used by Specter users is that you can use the passive rifts summoned to damage bosses when there isn't a DP (Damage Phase). Normally these are called NOP Frames (NOP is misspelled on purpose for nope) and you can't hurt the boss during this phase, but Specter is able to bypass this with the passive rifts, allowing them to get some extra damage in.

There is a bug with Specter when hit, there is a chance that it can start to glitch out, resulting in you being able to attack multiple times. This can be used to your advantage, as it can also duplicate talents, allowing you to spam out multiple T1's, which is one of the best talents for Specter.

Finally, there is a bug involving certain things and stats where if you do certain actions, you can get base damage and talent damage boosted with certain stats. It is not recommended to use this if you are starting out, as it takes away from the fun of the game, unless you are at the end game, where you don't really have anything else to do. Testers normally use this bug in order to test the game if something is broken and don't normally use it in normally playthroughs.